

Kiddy’s strength comes in handy with finding a few of the game’s secrets, but his unique traits aren’t utilized nearly as often as Dixie’s. It must be said that many of the situations of DKC3 are more specific to certain Kongs than the previous game, with a number of secrets only able to be found with Dixie’s gliding abilities. The team-up moves from DKC2 return, with Kiddy being able to throw Dixie to great lengths and find out-of-reach secret areas, while Dixie can throw the hefty Kiddy to bulldoze enemies and break certain walls. While Kiddy, having the strength of DK, can take out bigger enemies. Dixie can still use her ponytail as a propeller to glide and make her jumps more precise. Kiddy is admittedly a forgettable character (it shouldn’t be surprising that he’s never shown up in the series since), and his presence leads one to think that maybe Dixie and DK were the original planned duo, but since DK would have taken the spotlight, Rare whipped up a quick replacement instead.ĭespite Kiddy Kong not being a particularly memorable addition to the Kong family, his pairing with Dixie gives the game a good mix of the gameplay of DKCs 1 and 2. The fact that DK was now far removed from the equation may have impacted the game’s sells all the more, but Dixie Kong is still the most fun Kong to control, not to mention she was one of the earliest Nintendo heroines to get a starring role.ĭixie is joined on her adventure by Kiddy Kong, an infant gorilla who possesses the size and strength of Donkey Kong himself. Just as DKC2 took DK’s sidekick Diddy and made him the star, DKC3 does the same by putting Dixie Kong in the spotlight. Though its release in late 1996 meant that it failed to reach the high sales numbers of its two predecessors due to the launch of the Nintendo 64 a few months prior, DKC3 retains the same sense of fun and style as the two preceding games in the series. Donkey Kong Country 3: Dixie Kong’s Double Trouble served as a fittingly great end to Rare’s Donkey Kong Country trilogy on the SNES.
